Series Final Fantasy
Release date(s) JP December 18, 2008
NA August 25, 2009
EU September 4, 2009
AUS September 3, 2009
Action role-playing game
Mode(s) Single-player, two-player
Dissidia: Final Fantasy is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the “Square Enix Party” event of May 2008. The game features characters from different Final Fantasy games and centers around a great conflict between the heroes and villains, as the god of discord, Chaos, tries to wrest control of their worlds from the forces of good. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It will then be re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009. Dissidia was well-received critically and commercially, with positive reviews and sales of over 1 million copies worldwide.
Dissidia: Final Fantasy’s genre has been described as “dramatic progressive action” and its graphics are in three dimensions. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment.
Character movement is fully functional within the three-dimensional field map. Characters are able to perform special maneuvers using the environment, similar to the Reaction Command feature of Kingdom Hearts II. Traps with a variety of ill effects can be found throughout the arena.
Similar to many fighting games, the aim is for the player to reduce their opponent’s HP to zero. A character’s offensive (and, to a lesser extent, defensive) power is shown in numerical form called BRV or “Bravery Points”. Both characters start out with a set amount of BRV, and each must steal BRV from their opponent by attacking them with the basic “BRV attack” to add it to their own total and gain the upper hand. Players can then use the “HP attack” to cause direct damage to their opponent; HP damage is equal to the player’s current amount of Bravery. However, once an HP attack is used, the character’s own BRV is reduced to 0 and then slowly recovers to its starting amount. A character whose BRV total has been depleted (past 0 BRV and into the negatives) is forced into “Break mode”, where, aside from not being able to cause HP damage, all attacks made against them cause critical damage and the opponent gets all of the BRV in the “Bravery Pool” (a number that can be seen at the bottom of the screen), massively boosting their BRV amount.
One main feature of the combat system is the “EX Gauge”, which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining items scattered around the field of play. Once the EX Gauge is filled, the character can enter their “EX Mode”, significantly increasing their power and enabling new attacks, including the “EX Burst”, an unavoidable special attack similar to the Limit Break mechanic seen in many games in the series. The player on the offense charges up the attack by follwing the on-screen instructions, while the player on the defense can reduce the amount of damage taken by continuously pressing the circle button.
In a gameplay mode exclusive to Western releases, the Arcade mode converts the game in a traditional fighting game, with all RPG elements removed and characters’ abilities being stripped down to the basics to balance the playing field. The Arcade mode puts the player against a random gauntlet of five characters; beating arcade mode will reward the player with special items that can be used in story mode. All characters, including villains, are playable in Arcade mode; for example, Sephiroth is avaliable for use in this mode from the start, but he still needs to be bought via the PP Catalog for use in other modes.
The story revolves around two gods—Cosmos, the goddess of harmony, and Chaos, the god of discord—who have been locked in eternal conflict, summoning several warriors to battle in a never-ending cycle of death and rebirth until the balance tipped in favor of Chaos. As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos’s minions and restore harmony.
Cosmos gives the ten warriors the task of retrieving the ten crystals that will help them defeat Chaos. They each set out on a journey called a “Destiny Odyssey” where their respective stories are told and interlink with one another. During their “Destiny Odysseys,” the heroes encounter their personal villains opposing them and defeat them through epiphanies that help them obtain their crystals.
Following the “Destiny Odysseys” is the “Shade Impulse,” where all ten warriors are in possession of their crystals, but arrive too late to save Cosmos from being killed by Chaos. The heroes begin to fade away, but are saved by the power of the crystals, allowing the heroes to strike back against the villains and defeat Chaos once and for all. In the end, the warriors return to their respective worlds, allowing harmony to reign in the world Cosmos and Chaos fought over.
The game unites both protagonists and antagonists from installments of the main Final Fantasy series, their stories narrated by the first Final Fantasy game’s Cid of the Lufaine (voiced by Bunta Sugawara in the Japanese version, and Rodger Parsons in the English version). Other than the gods and their champions, the player also deals with crystal-like dopplegangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: eleven heroes and eleven villains, one of each representing Final Fantasy through Final Fantasy X, and two secret characters: a heroine representing Final Fantasy XI, and a villain representing Final Fantasy XII. Initially, only the ten main heroes will be playable in all gameplay modes; the ten main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes. All characters’ lip movements are in-sync with spoken dialogue in both Japanese and English. Interestingly, in all Western releases of the game, no matter what language the game text may be in, the audio is always in English, with subtitles in the player’s native language; there are no voices in any other language.
Characters’ equipment can be customized, and they can gain EXP and gil from battles.
Many of the characters can transform into different forms, mostly as part of their EX Modes. For example, Sephiroth from Final Fantasy VII transforms into his One-Winged Angel form as seen in Final Fantasy VII Advent Children when entering EX Mode, whereas Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time. All characters have an alternate costume; examples include a design for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III, Cloud in his Final Fantasy VII: Advent Children outfit and Squall’s SeeD uniform as seen in Final Fantasy VIII.
Summons are accessible using Summon Stones. There are forty different summons, each with a different effect on Bravery Points.
nb: Final Fantasy Dissidia adalah game Final Fantasy pertama yang bergenre fighting. Game ini dapat dimainkan di console PSP. Semua karakter yang ada di sini yaitu dari seri Final Fantasy Origins sampai Final FantasyXII. Sayangnya hanya karakter utama dan Villain Boss dari masing-masing seri saja yang dapat dimainkan disini sehingga saya rasa game ini kurang begitu lengkap dalam segi karakter. FFD memiliki effect dan kualitas gambar yang cukup baik sehingga banyak penggemar FF senang terhadap game ini karena begitu unik, seperti
adanya skill dan movement pada masing-masing karakter dan pertarungan di udara.